Thicc vrchat avatar4/3/2024 ![]() The same goes for looking for someone to edit your model for you, please try to make sure they have their own package to work from. Thicc Bee Avatar VRChat (Physbones) 25 +. If you wish to retexture or edit the model for others and be paid a commission for your work, please try to confirm that they have bought their own model package. ![]() If you'd like to try on the avatar in-game first, please visit my small avatar world~! Please make sure the VRCSDK is installed in your project before unpacking the Unity package Model Renabom (free), Platform PC, Full body Yes, Nsfw: Yes, VRModels - 3D Models for VR / AR and CG projects, Content Detail:A Unity scene with Renabom and ready for you to upload.All dynamic/jiggle parts are using the new VRChat PhysBone updates. ![]() To install, simply extract the folder to your Unity Project Assets folder. The shader used for this model is Xiexe's Unity Shader, which you can get from the Source Code under Assets in the link provided. There are four different styles of eye shapes, two different tails, and the choice between 5 fingers or the original 3 finger style, along with extra blendshape customization options. ![]() ![]() This is an avatar I made for VRChat, my own take on Avali, an original species made by RyuujinZERO! Assets/i am not just a random file mind you i actually have a file inside.wav /Assets/DynamicBone/Demo/DynamicBoneDemo1.cs /Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs /Assets/DynamicBone/Scripts/DynamicBone.cs /Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs /Assets/DynamicBone/Scripts/DynamicBoneCollider.cs /Assets/amongus/thiccamongus.mat /Assets/amongus/fx_mask.mask /Assets/amongus/menu.asset /Assets/amongus/thicc_amongus_thiccamongus_MetallicSmoothness.png /Assets/amongus/color_presets_2.asset /Assets/amongus/colors.asset /Assets/amongus/colormapped_standard.shader /Assets/amongus/parameters.asset /Assets/amongus/thicc_amongus_thiccamongus_AlbedoTransparency.png /Assets/amongus/action_default_menu.asset /Assets/amongus/fx.controller /Assets/amongus/color_presets_1.asset /Assets/amongus/sliders.asset /Assets/amongus/scene.unity /Assets/amongus/thicc_amongus.fbx /Assets/amongus/colormap.png /Assets/amongus/amongus_colors/green.png /Assets/amongus/amongus_colors/orange.png /Assets/amongus/amongus_colors/white.png /Assets/amongus/amongus_colors/blue.png /Assets/amongus/amongus_colors/lime.png /Assets/amongus/amongus_colors/grey.png /Assets/amongus/amongus_colors/brown.png /Assets/amongus/amongus_colors/red.png /Assets/amongus/amongus_colors/cyan.png /Assets/amongus/amongus_colors/yellow.png /Assets/amongus/amongus_colors/purple.png /Assets/amongus/amongus_colors/pink.png /Assets/amongus/ui/blobsad.png /Assets/amongus/ui/blobwave.png /Assets/amongus/ui/point.png /Assets/amongus/ui/blob-dancer.gif /Assets/amongus/ui/cheer.png /Assets/amongus/ui/blob-clap.gif /Assets/amongus/anims/belly_1.anim /Assets/amongus/anims/hue_0.anim /Assets/amongus/anims/ass_0.anim /Assets/amongus/anims/sat_1.anim /Assets/amongus/anims/val_0.anim /Assets/amongus/anims/thigh_1.anim /Assets/amongus/anims/val_1.anim /Assets/amongus/anims/sat_0.anim /Assets/amongus/anims/thigh_0.anim /Assets/amongus/anims/ass_1.anim /Assets/amongus/anims/hue_1.anim /Assets/amongus/anims/belly_0.Update : Minor weightpainting and mesh/UV map adjustments, new teeth, new eyelash and extra eyeshine blendshapes, Gesture/FX fixes, physbones reorganized ![]()
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