Superpowered v.035 walkthrough3/31/2024 ![]() ![]() The following will help you take the first steps in a shift. In a shellnut: no fun allowed if you're a stickler for the SOP. Code Red allows the same for Security staff. Your Department SOP prohibits you from distributing genetic powers to anyone except Command staff on Code Green, and even that is only allowed with a Research Director's approval. Two methods to find good mutations are detailed below, one significantly faster (and more fun) than the other. That leaves finding beneficial mutations and distributing them. Curing people of diseases they get from rad storms and other sources of radiation is easy (the secret ingredient is either mutadone which can be found in the medical vendors, or a Clean SE injector which you can make right away using the DNA Manipulators), but occasionally the same accidents that lead to genetic disability also give folks superpowers – it may be wise to scan the genome of every rad storm victim before applying mutadone. The crew may encounter Radiation Storms during a shift, which cause genetic mutation and radiation damage. Most of the time, you won't need to worry about the Cloning Lab. Cure people of genetic diseases, if any are contracted. ![]() Watch over the adjacent Cloning Lab and make sure people are cloned on time,.Discover beneficial mutations and distribute them to the crew, as appropriate,. ![]() hopefully your partner can hold a conversation. This is where you'll be spending most of your time. It has different sets of animal cubes to use as test subjects, and two DNA modifiers that allow you to do the actual work. The Genetics department is located between the Medical Bay and the Science Department. Ready to play God? Good! Because it's about to get very interesting. ![]()
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